import turtle
import random
class Ball:
def __init__(self, radius, color):
self.radius = radius
self.color = color
def draw(self, t):
t.begin_fill()
t.color(self.color)
t.circle(self.radius)
t.end_fill()
def draw_balls(balls, t):
for b in balls:
t.forward(b.radius)
t.down()
b.draw(t)
t.up()
t.forward(b.radius + 10)
def sort_balls(balls):
for unsorted_start in range(len(balls)):
min_index = unsorted_start
for i in range(unsorted_start+1, len(balls)):
if balls[i].radius < balls[min_index].radius:
min_index = i
balls[unsorted_start], balls[min_index] = balls[min_index], balls[unsorted_start]
def main():
screen = turtle.Screen()
screen.setup(600, 350)
t = turtle.Turtle()
t.speed(0)
t.hideturtle()
t.up()
t.goto(-280, 60)
radius_array = [40, 35, 30, 25, 20, 15, 10]
color_array = ['red', 'orange', 'yellow', 'green', 'blue', 'violet', 'purple']
balls = []
for i in range(7):
balls.append(Ball(radius_array[i], color_array[i]))
random.shuffle(balls)
draw_balls(balls, t)
sort_balls(balls)
t.up()
t.goto(-280, -60)
draw_balls(balls, t)
main()